Reimagining Communication: Mediation
By Michael Filimowicz, Veronika Tzankova
342 Pages - 14 B/W Illustrations
Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles.
A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course’s traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way.
This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.
Table of Contents
Contents
Series Introduction (Michael Filimowicz and Veronika Tzankova)
Volume Introduction (Michael Filimowicz and Veronika Tzankova)
Table of Contents for Reimagining Communication: Mediation
Chapter 1
Media Archaeology and Mediation: the Magic Lantern as an Object of Theoretical Reflection
Francisco Javier Frutos
Carmen López San Segundo
Chapter 2
Intangible Photography
Grant Rivers
Chris Ingraham
Chapter 3
Cinema Studies
Sean Maher
Chapter 4
Video: Aesthetics/Agonism/Anti-dialectics
Timothy Barker
Chapter 5
Uneasy Intimacies: Acoustic Space and Machines of Presence
Adam Hulbert
Chapter 6
Ante-Narrative and the Animated Time Image
Hotessa Laurence
Chapter 7
The Medium of Comics; or the Art of Co-Presence
Neil Curtis
Chapter 8
Visualizing the News: Conceptual Foundations and Emerging Technology
Russell Chun
Chapter 9
Facilitating communicative environments:
An exploration of game modalities as facilitators of prosocial change
Jessica Wendorf Muhamad
Karen Schrier
Laura-Kate Huse
Chapter 10
Augmented Reality
Aarón Rodríguez Serrano
Marta Martín Núñez
Shaila García Catalán
Chapter 11
Social Media
Tanner Mirrlees
Chapter 12
The Rise of Consumer Generated Content and Its Transformative Effect on Advertising
Naim Çınar
Chapter 13
Music in Streams: Communicating Music in the Streaming Paradigm
Anja Nylund Hagen
Chapter 14
Digital Copyright
Steve Collins and Sherman Young
Chapter 15
Reimagining copies in digital networks
Margie Borschke
Chapter 16
Questioning algorithms and agency: facial biometrics in algorithmic contexts
Michelle Wilson
Chapter 17
Digital Privacy & Interdisciplinarity: Tendencies, Problems, and Possibilities
Tommy Cooke
Chapter 18
Reimagining Communication with Conversational User Interfaces: Anthropomorphic Design and Conversational User Experience
Sergio Sayago
Josep Blat
Chapter 19
Brain Computer Interface
David J. Gunkel
List of contributors
Index
Biography
Michael Filimowicz, PhD, is Senior Lecturer in the School of Interactive Arts and Technology at Simon Fraser University. His research is in the area of computer mediated communication, with a focus on new media poetics applied in the development of new immersive audiovisual displays for simulations, exhibition, games, and telepresence as well as research creation.
Veronika Tzankova is a PhD candidate in the School of Interactive Arts and Technology, Simon Fraser University and a Communications Instructor at Columbia College – both in Vancouver, Canada. Her background is in human-computer interaction and communication. Sport shapes the essence of her research which explores the potential of interactive technologies to enhance bodily awareness in high-risk sports activities.