Digital Storytelling 4e | Available for pre-order. Item will ship after 22nd November 2019

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Description

Digital Storytelling 4e

A creator's guide to interactive entertainment, 4th Edition

By Carolyn Handler Miller
ISBN:  9781138341586
780 pages | 3 B/W Illus.
CRC Press

Description

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names.

Key Features:

    • A large new section covering various forms of immersive media, including VR, AR and Mixed Reality
    • Breakthroughs in interactive TV and Cinema
    • The use of VR, AR and mixed reality in gaming
    • New forms of voice-enabled storytelling and gaming
    • Stories told via mobile apps and social media
    • Developing Digital Storytelling for different types of audiences

Table of Contents

Foreword

Preface

Acknowledgments

PART 1 New Technologies, New Creative Opportunities

Chapter 1 — Storytelling, Old and New

Chapter 2 — Backwater to Mainstream: The Growth of Digital Entertainment

PART 2 Creating Story-Rich Projects

Chapter 3 — Interactivity and Its Effects

Chapter 4 — Old Tools/New Tools

Chapter 5 — Characters, Dialogue, and Emotions

Chapter 6 — Structure in Digital Storytelling

Chapter 7 — Your Audience

Chapter 8 — Social Media and Storytelling

Chapter 9 — Guidelines: Creating a New Project

PART 3 Harnessing Digital Storytelling for Pragmatic Goals

Chapter 10 — Using Digital Storytelling to Teach, Promote, and Inform

PART 4 Media and Models: Under the Hood

Chapter 11 — Video Games

Chapter 12 — The Internet

Chapter 13 — Mobile Devices and Apps

Chapter 14 — Interactive Cinema and Interactive TV

Chapter 15 —Smart Toys and Life-Like Robots

PART 5 Immersive Media

Chapter 16 — What Are Immersive Media?

Chapter 17 — VR, AR , and Mixed Reality (XR)

Chapter 18 — Immersive Narratives and Immersive Spaces

Chapter 19 — Screen-Based Immersion

PART 6 Career Considerations

Chapter 20 — Working as a Digital Storyteller

Project Index

Subject Index

About the Author

Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls "digital storytelling," Carolyn’s projects include video games, virtual worlds, and Web series; intelligent toy systems; and transmedia entertainment. She was a contributing writer for the classic "Where in the World is Carmen San Diego?" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She’s an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.

 

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