By John Bucher Routledge 334 pages Paperback: 9781138629660 pub: 2017-07-12
Table of ContentsACKNOWLEDGMENTS FOREWORD CHAPTER 1: A New Reality and How We Got Here SPOTLIGHT ON DIRECTING: Storytelling in VR through Cinematic Directing A Conversation with Jessica Brillhart, Principal Filmmaker for VR at Google SPOTLIGHT ON CAMERAS: Storytelling in VR through the Lens A Conversation with Paul Meyhoefer, VP JK Imaging/Kodak CHAPTER 2: A Stone Bridge Covered in Microchips SPOTLIGHT ON GAMING: Storytelling in VR through Video Games A Conversation with Brian Allgeier, VR Game Designer, Insomniac Games CHAPTER 3: Science and Technology behind Storytelling SPOTLIGHT ON VR SCIENCE AND STORYTELLING: Storytelling Through Data and Neurology A Conversation with Dr. Carolina Cruz-Neira, Director of the Emerging Analytics Center, the University of Arkansas, Little Rock SPOTLIGHT ON STORY: VR Storytelling at the Oculus Story Studio A Conversation with Jessica Shamash, Producer, and Pete Billington, Immersive Storyteller CHAPTER 4: Storytelling Principles for Immersive Space SPOTLIGHT ON IMMERSIVE THEATER: Storytelling through Immersion A Conversation with Noah Nelson, Creator and Host of No Proscenium Podcast CHAPTER 5: Designing an Immersive Narrative SPOTLIGHT ON NEW FRONTIERS: A Master Storyteller A Conversation with Chris Milk, Founder and CEO, Within SPOTLIGHT ON ETHICS: Considerations for VR Storytelling A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media EXERCISES CHAPTER 6: Characters in VR SPOTLIGHT ON ACTING: Storytelling Through Drama in Immersive Experiences A Conversation with Keight Leighn, Actress EXERCISES CHAPTER 7: Creating Narrative Structures SPOTLIGHT ON VISUALIZATION: Cinematic Storytelling in VR A Conversation with Chris Edwards, Founder, Chief Production Officer, and CEO, The Third Floor SPOTLIGHT ON NARRATIVE: Fiction Versus Nonfiction Storytelling A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media EXERCISES CHAPTER 8: Theory in Practice: Interviews and Case Studies THE STORYTELLERS INTERVIEW: Rob Bredow, Chief Technology Officer, LucasFilm INTERVIEW: Tye Sheridan and Nikola Todorovic, Creators of Aether Inc. CASE STUDY: Baobab VR Studios INTERVIEW: Sarah Hill, CEO and Chief Storyteller, StoryUp THE TECHNOLOGISTS AND PRODUCERS INTERVIEW: Jonathan Krusell, Google Daydream Producer INTERVIEW: Robyn Tong Gray and Andrew Goldstein, Founders, Otherworld Interactive CASE STUDY: Light Sail VR INTERVIEW: Tai Crosby, Founder and CEO, SilVR Thread INTERVIEW: Adam Orth, Creative Director, Three One Zero THE ARTISTS INTERVIEW: Angela Haddad, VR Artist and Producer INTERVIEW: Annie Lesser, Immersive Theater Director CASE STUDY: Jaunt Studios and the Invisible VR series INTERVIEW: Mark Cordell Holmes, Art Director, Pixar THE VISIONARIES INTERVIEW: Larry Rosenthal, VR Pioneer and Producer INTERVIEW: Paul Debevec, Senior Staff Engineer, Google VR CASE STUDY: Lucy VR series INTERVIEW: Brian Rose, Google VR Team, Community and Outreach INTERVIEW: Ted Schilowitz, Futurist, 20th Century Fox Studios GLOSSARY INDEX ABOUT THE AUTHOR
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