- History of lighting as used in the fine arts
- The scientific mechanisms of light
- Light types and light application in 3D programs
- Light qualities including shadows variations
- Basic and advanced 3D lighting approaches
- 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques
- Replication of real-world lighting scenarios and locations
- Overview of advanced 3D lighting and rendering systems
Author: Lee Lanier 224 pages | 450 Color Illus.
"A comprehensive look at the aesthetic development and theory behind 3D lighting practices. This book can be an essential guide to anyone looking to understand the development of lighting styles in 3D-animated films."
—A. Newman, School of Film and Animation, Rochester Institute of Technology
Table of Contents
Chapter 1: The Importance of Light and Lighting
Chapter 2: The History of Lighting in the Arts
Chapter 3: Lighting in 3D
Chapter 4: Emulating Specific Light Sources
Chapter 5: Working with PBR Systems
Chapter 6: Reproducing Locations and Lighting Characters
Chapter 7: Designing Stylistic Lighting
Case Study 1: Copying a Renaissance Still Life
Case Study 2: Lighting a Complex Night Interior
Case Study 3: Lighting an Animated Animal Character Epilogue: The Future of 3D Lighting
Visual Lighting Glossary
Common Question Index
About the Author
Lee Lanier has worked as a professional computer animator and VFX (visual effects) artist since 1994. He has more than 70 features, shorts, music videos, trailers, and commercials to his credit. Lee has written a dozen high-end software books that have sold more than 35,000 copies, has authored VFX training videos for LinkedIn and lynda.com, has taught VFX compositing at the Gnomon School of Visual Effects in Hollywood, and is a member of the Visual Effects Society. A strong supporter of the arts, Lee co-founded the Dam Short Film Festival and is an avid painter and illustrator. You can see his work at beezlebugbit.comand diabolica-art.com.
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