Digital Compositing with Nuke


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$53.95
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Descripción

Whether you're a novice compositor or a well-versed one moving over from After Effects or Shake, this is THE book for you to learn the ins and outs of the powerful compositing software, Nuke.
--
Lee Lanier, Visual Effects Artist, Former Senior Animator at PDI/Dreamworks. Market: Digital compositors (film, animation, games) Key Features: * The only compositing book solely dedicated to teaching you Nuke, the heir to the throne in compositing software * Covers not only how to use the software, but also teaches essential compositing theory * Over 300 4c images, case studies, and a robust DVD with video tutorials, and exercise files Whether you're a novice compositor or a well-versed one moving over from After Effects or Shake, this is THE book for you to learn the ins and outs of the powerful compositing software, Nuke. In addition to covering all of the menus, buttons, and other software-specific topics, it also offers critical lessons in compositing theory, including working in 2.5D and stereoscopic 3D. Through a tutorial-based approach, augmented by video footage and image files provided on the companion DVD, this book will have you up and running in Nuke in just hours. The book features over 300 4-color images, industry insider sidebars, as well as an entire chapter dedicated to real-world Nuke case studies. The DVD files are also available for download at http://www.focalpress.com/books/details/9780240820354/. "There really is Nuke and nothing else. Other products out there are dying or don't have a future. Nuke is really moving forward in a changing industry."--Lindsay Adams, lead compositor, Animal Logic, Sydney, Australia Contents: Chapter 1: The Nuke Interface Chapter 2: Transforming and Keyframing Chapter 3: Bit Depths, Color Spaces, and Color Grading Chapter 4: Alpha Mattes, Merging, and Rotoscoping Chapter 5: Keying Chapter 6: Manipulating Channels and Matching Artifacts Chapter 7: Time Warping and Image Distortion Chapter 8: Motion Tracking Chapter 9: Working with 2.5D, 3D, and Stereoscopic 3D Chapter 10: Optimization, Scripting, and New Techniques Appendix A: Shake/After Effects to Nuke Conversion Chart Appendix B: Working with Interlacing, Pulldown, and Rolling Shutters Index

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